Raid – As ~ enters the battlefield, if you attacked with a creature this turn, it gains “Raid effects you control may be activated once for every 2 creatures that attacked this turn.
~ has indestructible as long as it’s your turn. You may choose new targets for that spell.”" So BR dragons have giant wings, WG dragons have really thick scales. Those exemplified what each clan likes most. Set: Khans of Tarkir Mana Cost: White Black Green Card Type: Instant Description: Choose one- Exile target creature with power 3 or. Maybe there are 5 different kinds of dragons on Tarkir, one for each ally combination. Each khan seeks to win territory from the othersand some wish to rule it all. Led by the five khans, the clans clash with each constantly. So we 'know' that UB dragons are a thing. The plane is dominated by five powerful clans that vie for supremacy in a land where dragons have been hunted to extinction. Ferocious – As ~ enters the battlefield, if you control a creature with power 4 or greater, this creature gains “As you cast a spell with a Ferocious effect, if you have 8 power or greater among creatures you control, you may copy that spell. For some reason this LOOKS like an Abzan dragon. Temur Dragon - "Ferocious effects you control activate if you have 4 power or greater among creatures you control. Creatures you control with +1/+1 counters gain the ability of your choice." As you cast ~, choose first strike, trample or deathtouch. Care to check them out?Ībzan Dragon - "Outlast abilities among creatures you control don’t require them to tap. Beyond the most obvious card choices, Roast is poised to become an important piece of tech against the looming Abzan Aggro menace (and its army of big butts).
When I heard DTK was a back to the future expansion, I pictured the clans would be ruled by dragons now, and that the leaders' legendary cards would directly enhance their clan's ability.